Ruins and Line of Sight in FoW

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Ruins and Line of Sight in FoW

Post  Twinlinked on Thu Sep 10, 2015 3:01 pm

this came up at the tourney and i dint wnat to argue it so i just shot at something else but:

can you see a tank and shoot at i on the other side of a ruin or it is area terrain like a forest?

In ruins i thought it was basically "true line of sight" except that if infantry were in it the automatically got concealed and bulletproof cover?

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Re: Ruins and Line of Sight in FoW

Post  PhantomRescue on Thu Sep 10, 2015 4:45 pm

I've always played it based on the building. If there is an opening or hole in the wall and looking from the barrel through that obstruction I can see enough to 'shoot at', then I'm taking the shot with +1 for concealment as normal. Some ruins have enough walls and stuff dropped you can get away with it, like Brett's Russian train factory. You can't have a building that's in a huge pile of rubble and call it 'area' terrain. See it, shoot it, kill it.
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Re: Ruins and Line of Sight in FoW

Post  Twinlinked on Thu Sep 10, 2015 5:05 pm

Yeah but do the rules speak to it or is it open to interpretation

My thinking is if you have a shot through a ruin you should be able to take it

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Re: Ruins and Line of Sight in FoW

Post  Panzerkommanduer on Thu Sep 10, 2015 8:13 pm

You want page 29 of the RB,

Ruins are Rubble, Rubble is area terrain, like trees.

6 inch view restriction.

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Re: Ruins and Line of Sight in FoW

Post  PhantomRescue on Thu Sep 10, 2015 8:42 pm

Panzerkommanduer wrote:You want page 29 of the RB,

Ruins are Rubble, Rubble is area terrain, like trees.

6 inch view restriction.

Looked at that too, I usually chat with the person I am playing against. Usually never play it as true 'rubble' just for that reason. It's like the movement in city boards as well, there's a restriction on city roads as well apparently.....but no one plays it like that.
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Re: Ruins and Line of Sight in FoW

Post  Panzerkommanduer on Thu Sep 10, 2015 9:14 pm

I agree, I liKe to play that you can see through the obvious ones, like an open factory or mostly destoryed house, just concealment.

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Re: Ruins and Line of Sight in FoW

Post  PhantomRescue on Thu Sep 10, 2015 10:01 pm

Yeah, same here. Still makes it balanced so infantry isn't getting free assaults in every time a tank rolls by a blown up house. Yet infantry benefits by the bullet proof cover.
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Re: Ruins and Line of Sight in FoW

Post  lothlann on Fri Sep 11, 2015 6:47 am

no-one uses the proper ruins rules, i dont even think people read that section.
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