Version 4 changes

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Version 4 changes

Post  lothlann on Sat Mar 11, 2017 1:53 pm

Just thought I'd start a thread where we can point out big changes and potential discuss them for changes for version 4.

One big change i've noticed already is the change of no HE, british can not shoot at gun teams and infantry but with a +1 to hit. This is a huge change rules wise for the british with most of their things having no HE and not being able to shoot at dug in infantry with their main guns.
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Re: Version 4 changes

Post  Diragi on Sat Mar 11, 2017 3:38 pm

Don't think it's a huge change as a lot of the time main guns are hitting infantry on 6+ anyways. But it's nice now if your Achilles catches Jerry goose stepping at 30 inches away you can now do something about it.

But it's a nice mine at from absolute rock paper scissors to advantages
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Re: Version 4 changes

Post  lothlann on Sat Mar 11, 2017 3:55 pm

really you don't think that is a big change? no HE units couldn't shoot main guns at gun teams or infantry for 3 editions, and now they can. IMO that is a huge change, british tank armies can now actually shoot at dug in units and kill them rather then sit there for 4 turns using MGs. My fins loved playing vs british since i have no tanks anyways for you to shoot at, it made your tanks useless since you had to be within 16 to shoot mgs and my anti tank guns are 24+ inches.
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Re: Version 4 changes

Post  Diragi on Sat Mar 11, 2017 4:12 pm

Hitting gtg and dig in inf is often 6+. With that 1+ penalty it fits back into the realm of impossible.

Yes it's a big change that that it's now possible to kill infantry with he, I just think it's very inefficient at doing so.
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Re: Version 4 changes

Post  Twinlinked on Sat Mar 11, 2017 4:39 pm

This is more confusing the i thought.. in LW we still use the old point levels, and in MW we use the new pint levels.. so we will have a 1500 point tourney and a 100 point tourney in MW as an example..

I thought everything was being converted to the new points..

I am going to to look at the V4 rules from a TY perspective and try and spot the differences between TY and V4 instead of between V3 and V4. Does that make sense to you guys?

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Re: Version 4 changes

Post  CA$H on Sat Mar 11, 2017 4:50 pm

In relation to HE and Brit tanks - No big deal in my book - Makes Brit equivalent to most other tank lists, and the costs don't vary much in the units.

Much to do about nothing really...more power to them Smile

The biggest changes are the changes we have already seen in TY - with the exception of now not making unit morale tests until the controlling players start phase - that is a huge change. Arty is simplified and unified across factions now, which is nice - ground targeting (like in TY) is FINALLY in the game but overall, the game is more like FoW than less like it.
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Re: Version 4 changes

Post  Twinlinked on Sat Mar 11, 2017 4:52 pm

There is a +1 required to range in if any part of the arty template will cover short or tall terrain,

Makes arty a little harder to range in then TY,

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Re: Version 4 changes

Post  Joyous_Oblivion on Sat Mar 11, 2017 4:57 pm

Ok what am I missing here. Looking through the books now...

How do I build a MW American army now???

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Re: Version 4 changes

Post  Diragi on Sat Mar 11, 2017 5:40 pm

Lol, you should have come to fnf. That was the topic of discussion.

I guess there's no choice with team Yankee for the next few months.
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Re: Version 4 changes

Post  Joyous_Oblivion on Sat Mar 11, 2017 6:05 pm

Yup, Battlefront confirmed it to me on Facebook. Only British and Germans can play Mid War now. Such a terrible launch of a new edition.

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Re: Version 4 changes

Post  Matt Varnish on Sat Mar 11, 2017 7:41 pm

Its exactly like v1 launch.... germans vs british with italians and usa in north africa few months later
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Re: Version 4 changes

Post  CA$H on Sat Mar 11, 2017 8:19 pm

Matt Varnish wrote:Its exactly like v1 launch.... germans vs british with italians and usa in north africa few months later

True, but it's not V1.... lol


But really - who's been playing MW much anyways?
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Re: Version 4 changes

Post  Twinlinked on Sat Mar 11, 2017 8:29 pm

I guess it is good that Nationals is Late War, lol,

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Re: Version 4 changes

Post  Glitch on Sat Mar 11, 2017 9:13 pm

As said... I think how soft the release of V4 was is going to hurt it. 

Also Tristan, I got a midwar American tank army sitting right beside me... I am waiting impatiently for the rules... Not even thinking about my Russians...

I can only imagine how nutty the Americans are feeling, since several of their large events and nationals is mid war...

Also, I feel the change in No HE isn't a huge issue for infantry platoons... But I do feel it is a big deal when dealing with guns.
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Re: Version 4 changes

Post  lothlann on Sat Mar 11, 2017 11:32 pm

Matt Varnish wrote:Its exactly like v1 launch.... germans vs british with italians and usa in north africa few months later

V1 rule book had usa, germans, soviets, italian and british in the rule book so all the main 5 could be played right off the bat. The theater books were just if you wanted to know the specific units that were there in that theater instead of generic lists.

The way formations work is interesting for EW/LW you can pick multiple lists, but you can only pick one of their divisional support lists, i was wondering how that was going to work. Time to start making some finish LW list.

I don't like the artillery changes for AT, i understand why, but it means all the large guns are worthless, there is no reason for me to take the 15cm over the 12cm or even 10cm as they are all AT 3, the FP are different but until the points are adjusted your paying a premium for the old AT 5 for the big guns. They were all I had to take out the big tanks.
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Re: Version 4 changes

Post  PhantomRescue on Sun Mar 12, 2017 12:27 am

With the changes I think it's more like V1 or a 'new' game than like anything else.

They're trying for new players, not giving into the existing player base to drive their company into the dirt. Which, with all they've done and things they've 'acquired' over the past few years. All the power to them. I wasn't overly excited about TY being a baseline test for v4, but I've played a few games. Even with the "close enough" to the rules as we could get. It's still fun.
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Re: Version 4 changes

Post  CA$H on Sun Mar 12, 2017 10:31 am

The mythical "new player" that drive's decisions....can't blame them, but imho they dropped the ball on the method of release. But really, that's not here or there for us, as we all have armies we can play should we want to (in some theatre anyways) -- I am holding out hope the group shifts towards narrative/campaign play and not tournament list building or "practice" for tournaments...it's sapped my desire to play. 

I think that's why I'm loving TY -- no competitive side to it as of yet Smile
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Re: Version 4 changes

Post  Glitch on Sun Mar 12, 2017 12:13 pm

Eh, the whole angle I'm coming at it, is that I'm just putting midwar down for about a year, and revisit it after said year. For now, I'm building my Australians as an early war army, with the added bonus that it'll play as a midwar army later on. And building my Soviets T-34 army as a late war army, with the bonus that it'll work as a mid war army later on. 

Not even worrying about midwar for about a year, until it fleshes out.
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Re: Version 4 changes

Post  Djrawes47 on Sun Mar 12, 2017 12:54 pm

CA$H wrote:The mythical "new player" that drive's decisions....can't blame them, but imho they dropped the ball on the method of release. But really, that's not here or there for us, as we all have armies we can play should we want to (in some theatre anyways) -- I am holding out hope the group shifts towards narrative/campaign play and not tournament list building or "practice" for tournaments...it's sapped my desire to play. 

I think that's why I'm loving TY -- no competitive side to it as of yet Smile

I think a V4 group campaign is a great idea.

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Re: Version 4 changes

Post  CA$H on Sun Mar 12, 2017 12:55 pm

I have the Firestorm Campaign if people are interested in a LW campaign...but our history with people sticking to it is less than stellar lol

I'm always game for a campaign...
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Re: Version 4 changes

Post  Djrawes47 on Sun Mar 12, 2017 12:59 pm

CA$H wrote:I have the Firestorm Campaign if people are interested in a LW campaign...but our history with people sticking to it is less than stellar lol

I'm always game for a campaign...

I'd be in for a late war campaign 100%.

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Re: Version 4 changes

Post  Glitch on Sun Mar 12, 2017 1:03 pm

I'll sign up for the campaign... I need to keep my 100% record of joining in a campaign and then never having time to make it to any games =P
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Re: Version 4 changes

Post  Twinlinked on Sun Mar 12, 2017 2:46 pm

I woudl be up for a campaign, but I think if I have the choice I would prefer to play flavourful TY games over FoW V4 LW,

I would like to try a few of the missions from the books, I also woudl like to play more of the last 3 rulebook missions,

At TY campaign would be fun,

A.

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Re: Version 4 changes

Post  lothlann on Sun Mar 12, 2017 2:54 pm

We are all painting and playing TY atm so it would make more sense to do a campaign with that, also its all the same front, unlike ww2 where half of us have eastern front the other half western.
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Re: Version 4 changes

Post  Glitch on Sun Mar 12, 2017 3:16 pm

^^^ *Has some really really really lost Iraqi's*
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Re: Version 4 changes

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